At a recent Xbox press event, Oculus founder Palmer Luckey confirmed that his Rift headset is not coming to Macs.
"That is up to Apple and if they ever release a good computer we will do it," Luckey told ShackNews when asked if there will be Mac support for the Rift. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended spec." Apple's Mac Pro computers feature dual discrete GPUs but they aren't designed with gaming in mind. If they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac," Luckey continued, "but right now, there's just not a single machine out there that supports it. So even if we can support it on the software side, there's just no audience of people that can run the vast majority of software out there."
While Oculus may not be planning to support virtual reality on Macs anytime soon, Apple CEO Tim Cook implied that his company may be interested in pursuing VR. In the company's quarterly earnings conference back in January, Cook fielded a question on VR, saying, "In terms of VR, I don't think it's a niche. It's really cool and has some interesting applications." Apple did not comment further on its VR plans, if it has any at this time. Apple has not commented on Luckey's comments at the time of writing.
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