In this tutorial; we're going to render a simple studio scene with simple lighting and caustic setting,
Using 3Ds Max 2015 + Vray 3.0
The basic setting for the scene:
Environment: Download any free HDRI image and use it.
- Pot complex material
- main glass
- Blend material for the logo
for the logo transparency we used an Alpha Channel in the logo.bmp bitmap
- Logo Blend Material: using the Unrap UVW map Modifire, and Polygon ID
Just the basics without any GI implemented
Published by MaxStart
Latest update on April 26, 2015 at 10:42 AM by MaxStart.