HTML5 video game optimization
Closed
ftiercel
Posts
119
Registration date
Saturday September 23, 2006
Status
Member
Last seen
February 8, 2014
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Feb 7, 2014 at 09:41 AM
Blocked Profile - Feb 8, 2014 at 07:41 PM
Blocked Profile - Feb 8, 2014 at 07:41 PM
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1 response
WOW, that is cool!
The processor on the server side, what is it at in terms of usage?? Anything over 80% and you are cooking it!
How many image servers are you pointing to? Chop the image loading up. You want a smaller train with smaller pack, then one large one with a bunch of small packages.
It may be a bandwidth issue on resources. Chop up who serves what if you have everything else in place. I understand, not what you wanted to hear.
CPU or bandwidth?
The processor on the server side, what is it at in terms of usage?? Anything over 80% and you are cooking it!
How many image servers are you pointing to? Chop the image loading up. You want a smaller train with smaller pack, then one large one with a bunch of small packages.
It may be a bandwidth issue on resources. Chop up who serves what if you have everything else in place. I understand, not what you wanted to hear.
CPU or bandwidth?
Feb 8, 2014 at 02:39 AM
https://gamecloud.fandom.com/wiki/Minefield
But I take note of your advises. Any advises are welcomed.
PS: I see tags that appear below my message and I think I was supposed to remove "bandwidth".
Feb 8, 2014 at 11:26 AM
Have Fun!
Feb 8, 2014 at 12:58 PM
Are there tools to profile the execution to see what part of the code is too slow?
Feb 8, 2014 at 07:41 PM
They do have BENCHMARK tools. But sometimes, a good ECHO of a line will suffice. How many machines has it been tested on?