WebGL [Closed]

 chucktone -
The article on "How to enable WebGL in Chrome" is out of date. The newest version of Chrome Version 79.0.3945.79 (Official Build) (64-bit) does not have the "Disable WebGL" in the list on chrome://flags/ page. I enabled "Override software rendering list", "WebGL 2.0 Compute" and "WebGL Draft Extensions" but to no avail. It is odd to me that the last time I played a particular game on FB, 12/10/19, there were no issues at all. Nothing changed as to my video card or its driver (there is no updated driver from NVidia). There was a couple of Microsoft Updates, however nothing that appeared that it would affect anything but the Windows 7 operating system. I am completely confused as to the issue preventing Chrome from initializing/using WebGL. There are no conflicts. ?????????????

1 reply

Registration date
Monday November 25, 2019
Last seen
February 19, 2021
Hello, since the update, it would appear that the WebGL tab has been changed. It may read as WebGL Draft Extensions.

I have found this article on enabling WebGL in your browser. Here are the main steps as explained in the article:

First, enable hardware acceleration:

Go to chrome://settings
  • Click the Advanced ▼ button at the bottom of the page
  • In the System section, ensure the Use hardware acceleration when available checkbox is checked (you'll need to relaunch Chrome for any changes to take effect)
  • Then enable WebGL:

Go to chrome://flags
  • Ensure that Disable WebGL is not activated (you'll need to relaunch Chrome for any changes to take effect)
  • In newer versions, this option of Disable WebGL will not be available, you will instead have to search for WebGL 2.0 (or WebGL Draft Extensions).
  • Here you will have to change Default to Enabled in the drop down.

[Try this if above doesn't work] Enable - Override software rendering list
Then inspect the status of WebGL:

Go to chrome://gpu
  • Inspect the WebGL item in the Graphics Feature Status list. The status will be one of the following:

Hardware accelerated — WebGL is enabled and hardware-accelerated (running on the graphics card).
  • Software only, hardware acceleration unavailable — WebGL is enabled, but running in software. See here for more info: "For software rendering of WebGL, Chrome uses SwiftShader, a software GL rasterizer."
  • Unavailable — WebGL is not available in hardware or software.
  • If the status is not "Hardware accelerated", then the Problems Detected list (below the the Graphics Feature Status list) may explain why hardware acceleration is unavailable.
  • If your graphics card/drivers are blacklisted, you can override the blacklist. Warning: this is not recommended! To override the blacklist:

Go to chrome://flags
  • Activate the Override software rendering list setting (you'll need to relaunch Chrome for any changes to take effect)
  • For more information, see: Chrome Help: WebGL and 3D graphics.

Hope this helps

Hello David!

I appreciate your taking the time to post these things in your reply.Thank you! However, I have already looked at these items and made the adjustments as I had stated in my original post and they produced no resolution to the issue. I sent a message to Google concerning this and as yet have received no reply. Not sure what the issue is/could be. The only thing I know for certain is that it's an issue inherent to Chrome as there is no issue with FireFox. Hopefully Google will reply with a work around or update that will resolve this. Thanks again!

Charlie E.

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